A creature takes 10 (2d4 + 5) slashing damage on a failed save, or half as much damage on a successful one. Each target must make a DC 15 Dexterity saving throw. Then, it lands in an unoccupied space underneath. It flies over and attacks each target it would normally reach with its flying speed on a single turn. The celestial eagle lets out a loud scream and takes off. On a successful save, the target takes half as much damage and is not blinded. On a failed save, a creature takes 18 (4d8) piercing damage and is temporarily blinded for 1d4 turns. The target must make a DC 15 Dexterity saving throw. The celestial eagle flies over a single target, scratching its face with its talons and eventually pecking at its eyes. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
The celestial eagle makes three melee weapon attacks, one with its beak and two with its talons. This movement frees the celestial eagle if it is restrained or grappled, and it doesn’t provoke an attack of opportunity. As a bonus action, the celestial eagle flaps its wings rapidly, spending half its movement, and gaining an altitude of 20 feet. The celestial eagle has advantage on Wisdom ( Perception) checks that rely on sight. It also knows the locations of these creatures. The celestial eagle knows if there is an aberration, celestial, elemental, fey, fiend, or undead within its truesight range. The celestial eagle doesn’t provoke opportunity attacks when it flies out of an enemy’s reach. Languages Giant Eagle, understands Auran, Celestial and Common but can’t speak them Senses truesight 120 ft., passive Perception 20